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Design & art direction

At PlayStation, I developed concepts and designed launch creative for first- and third-party game titles, working across packaging, retail, digital and events. Below is a selection of the games and campaigns I helped bring to market.

My role
Senior Concept Designer
At PlayStation
September 2017–July 2019

Selected PlayStation work

Concept design · Art direction

Death Stranding

My contribution

As lead designer for Death Stranding within PlayStation’s creative team, I was responsible for our department’s marketing creative across packaging, retail, digital and events. Working with the game’s existing key art, I designed materials and reviewed and approved work across the project to maintain a consistent visual direction. Alongside this broader work, I was one of a small group of designers developing concepts for the Limited Edition PS4 console. Hideo Kojima of Kojima Productions personally selected my concept for the console that went into production.

Launch · Retail · Campaign

Call of Duty: Black Ops 4

My contribution

As lead designer for Call of Duty: Black Ops 4 within PlayStation’s creative team, I developed launch, retail and promotional creative across print and digital formats. My work carried the game’s visual identity across event graphics, in-store displays, email and social, maintaining a consistent presentation throughout the launch materials.

Packaging · Promotional design

God of War

My contribution

Supporting the lead designer on God of War, I took on overflow creative requests across packaging, retail and events, including localized materials for international markets. Working with the game’s existing assets, I adapted the creative across posters, pack artwork and in-store displays. The work also included collaborative exploration of interactive event standees, shown below as unproduced concepts.

Packaging · Retail · Campaign

Monster Hunter: World

My contribution

As principal designer for Monster Hunter: World within PlayStation’s creative team, I designed the Limited Edition console packaging and the full suite of supporting collateral and in-store signage. My responsibility was to carry the game’s visual identity across packaging and retail, creating a consistent presentation throughout the launch materials.

Packaging design

PlayStation Classic

My contribution

I designed the U.S. packaging for PlayStation Classic, a compact return to the original console with a library of preloaded games. With the hardware already developed, my focus was on presenting the product and its familiar PlayStation identity through the packaging.

Packaging · Retail · Launch creative

The Inpatient

My contribution

As principal designer for The Inpatient, a PlayStation VR title, I was responsible for all marketing collateral across packaging, retail and launch materials. My role was to carry the game’s visual identity across each execution, maintaining a consistent presentation from the packaging to in-store signage and event graphics.

Packaging design

Bravo Team

My contribution

As lead designer for Bravo Team, I developed packaging for the game and its PlayStation VR Aim Controller bundle. My work carried the game’s visual identity across the jewel case, disc and bundle packaging, maintaining a consistent presentation across formats.

Selected work

Additional Work

My contribution

Alongside my lead-design assignments, I contributed to a range of PlayStation campaigns, packaging and retail projects. This included PlayStation VR promotional materials and packaging, support for the Latin American Spider-Man console packaging, and work with the lead designers on Call of Duty: WWII and Star Wars Battlefront II creative. The selection also includes Band of Colors controller campaign concepts that did not go to market.